Colonel Gerrard Xavier Cornelius, PhD
1st lvl Ranger / 6th lvl Wizard / 9th lvl Eldritch Knight
Character Level 16
Caster Level 16 (practised spellcaster)
Spell Acquisition Level 14
XP: 128,000
Human, Luxorian
Lawful Good
S 13* +1 (11 + Girdle of Giant Strength +2)
D 14 +2
C 12 +1
I 25* +7 (21 + Headband of Intellect +4)
W 11 +0
Ch 13* +1 (11 + Torc of Selene +2)
Fort 14 (class base 10 + 3 bracers, (+1 Torc), + 1 con)
Reflex 12 (class base 7 + 3 bracers, (+1 Torc), + 2 dex)
Will 11 (class base 8 + 3 bracers, (+1 Torc))
HP: 80
AC: 26 (10+ Armor +6, (Force +3), Insight +1, Deflection +7, Dex +2)
Touch: 23 Flatfooted: 24 Shieldless: 26 Flatfooted Shieldless: 24
Initiative: +6
Move: 30
BAB: +13/+8/+3 (+1 RNG, +3 WIZ, +9 EK)
Skills
17 HUM, 36 RNG, 37 WIZ, 42 EK, 34 ESP= 149
Concentration 20 (16 ranks, +1 con, +3 skill focus)
Craft-Weaponsmith 11 (4 ranks, +7* int)
Decipher Script 10 (3 ranks, +7* int)
Diplomacy 4 (1 rank, +1* chr, +2 sense motive)
Gather Information 2 (1 rank, +1* chr)
Hide 10 (8 ranks, +2 dex)
Knowledge- Arcana 17 (10 ranks, +7* int)
Knowledge- Nature 16 (9 ranks, +7* int)
Knowledge- Archaeology 16 (9 ranks, +7* int)
Knowledge- Luxoria 16 (9 ranks, +7* int)
Knowledge- Planes 21 (13 ranks, +7* int)
Knowledge- Dark Arts 13 (6 ranks, +7* int)
Listen 7 (7 ranks)
Move Silently 9 (7 ranks, +2 dex)
Perform 11 (10** ranks, +1 cha)
Profession- Scribe 2 (2 ranks)
Profession- Sailor 2 (2 ranks bonus skill)
Ride 6 (4 ranks, +2 dex)
Search 9 (2 ranks, +7* int)
Sense Motive 7 (5 ranks, +2 diplomacy)
Spellcraft 26 (17 ranks, +7* int, +2 synergy)
Spot 4 (4 ranks)
Survival 4 (4 ranks)
Swim 5 (4 ranks, +1* str)
*indicates boosted ability score from magical item
**indicates cross-class skill
Feats
Improved Initiative, Spell Mastery, Spell Focus- Evocation, Weapon Finesse,
Craft Magic Arms and Armor, Weapon Focus, Spell Penetration, Greater Spell
Penetration, Practised Spellcaster (Caster Level 16), Leadership, Craft
Lesser Wonder
Mastered Spells
Teleport, Overland Flight, Lightning Bolt, False Life, Read Magic
Languages
French, Spanish, Latin, Draconic, Infernal, Celestial, Dwarven
Special
Arcane Armor- reduce spell failure of armor by 10%
Scribe Scroll, Favored Enemy- Goblinoids, Skill Focus-
Concentraion, Wild Empathy
Darkvision (spell-permanent)
Arcane Sight (spell-permanent)
See Invisibility (spell-permanent)
Tongues (spell-permanent)
Magic Items and Equipment
Rings: Ring of Invisibility, Ring of Protection +1, Ring of Protection +7
Rods: Rod of Spell Quickening (lesser), Rod of Mystery
Rod of Absorbtion (26)
Wands: Wand of Identify (16)
Wand of Sending (7)
Wand of Glitterdust (19)
Wand of Hold Person (16)
Wand of Dimension Door (25)
Wand of Detect Secret Doors (30)
Wand of Wall of Fire level 7 (40)
Wand of Dimensional Anchor level 7 (14)
Weapons: +3 Cold Iron Keen Shocking Burst Rapier, 1 each of +1 dagger- silver/
cold iron/adamantine,
Armor/Protections: Bracers of the Jade Viper, Ioun Stone +1 to AC, Mithral
Chain Shirt +2, Bracelet of Adaptation w/ +4 vs. poison
Miscellaneous: Boccob's Blessed Book, Torc of Selene, Rock of Alarm, Girdle of
Giant Strength +2, Pearl of Power 2nd lvl, Headband of Intellect +4 w/
Disguise, Boots of the North, Portable Hole, Charon's Coin (single use
Plane Shift to the Demon Web?), Robe of Useful Items,
Glove of Storing (for Rod of Quickening)
Lyre of Building
Scrolls: expeditious retreat 2, false life, bear's
endurance 2, bestow curse, storm blast 2, Planar Bind, Planar Shift 2,
Sleep, jump, shrink item, mage armor, reduce person, secure shelter,
comprehend languages, flaming arrows, protection from good 2
Tenser's Transformation, Dragonskin (lvl 14, blue), Obscuring
Mist, True Strike 2
Potions: 5 Cure Moderate Wounds (2d8 + 3)
3 Cure Serious Wounds (3d8 + 5)
10 Cure Light Wounds
Other Items of Note: 2 flasks Alchemical Fire, 2 flasks Antitoxin
Personal: enchanted traveler's humidor can hold up to 125 cigars- full
1 bottle scotch
1 cognac
1 bottle Elf brandy (mmmm, brandy...)
Miscellaneous Equipment:
Several military uniforms with insignia
Adventurers outfit, Explorer's outfit
Order of the Shining Lion, 1st Class
Notes
Money:
1646 gp cash on hand
7,899 gp in bank (personal)
8983 gp in bank (for Donatello)
4 gems 1140 (spent on Barsoomian trade)
Spell Components: 2 pearls for Identify, 3 diamonds for Stoneskin, 1 white
dragon scales, 46 red, 48 blue, 71 black, 1 powdered black pearl
Fate Points: 0
Rod of Mystery: passwall 1/day, greater dispel magic 1/day (touch, caster level
20), light at will
Bracers of the Jade Viper: +3 AC, +3 resistance to saves, +1 DC to necromancy spells
Bracelet of Adaptation: Immune to gas effects, breathe underwater
+4 to saves versus poison
Torc of Selene: +2 charisma, +1 resistance to saves, immune to lycanthropy
+3 Cold Iron Keen Shocking Burst Rapier: attack +19/+14/+9
(BAB +13/+8/+3, +3 sword, +2 finesse, +1 focus)
damage 1d6 +4 (+1d6 shock/+2D12 critical shock burst)
crit range 15-20
greater spell penetration: 1d20 + 20 (16 + 2 + 2)
saving throw DC: 10 + spell level + int bonus + focus
Personal Appearance
Cornelius is a lanky man of medium stature, with thick black hair, a stout
moustache, and a large nose. Despite his less than excellent physique, he
wears a uniform well, and is fastidious about his appearance. His uniforms are
all of the highest quality, and magically maintained. He often smokes cigars,
enjoys drinking and eating fine wines and foods, and would like nothing more
than to achieve success, and then settle down into a comfortable chair and get
old telling other people what to do. From his early exploits, he bears a
large scar across his throat, and three scars across his chest that look as if
he must have been cut into pieces once long ago.
Friends, Enemies, Places, and Contacts
Cardinal Armand (Raelor, Sancerre)
Sister Beryl (Selene, Priestess, old, Sancerre)
Isabelle Beaujolais (Selene, Mystic Theurge)
Sophie Bordeaux (Queen of Luxoria)
Mikros Koil (Mercain extraplanar merchant)
Tzhau-Yan (Githzeri monk leader in Limbo)
Hadar (Lantern Archon)
Master Hubert (Master of the Evoker College, Marseilles)
m. Roqyue (cigar merchant, Urbois)
General DuBois (Army, Urbois)
Valar Dan (Beakheaded mask tribal leader Barsoom)
Nikar Kosh (Ulsio clan acolyte, Barsoom)
Viktos Nar (Thoat Rider/hunter, Barsoom)
Kantos Kan (Warrior, Barsoom)
Mlle. Rene chapuis
Valdemar (Vampire)
Vezelay Family
General Godin (Army, Sancerre)
Asa (Royal Bodyguard)
Mage Gareth DeGaulle (court wizard)
Marie (Master Hubert's apprentice)
Adriadne- Marie's dragon cohort (stolen)
Amboise + Chloe + Karthik
Picard(bastard stole the wee dragon!)
Francoise Lancome (Prof. Emeritus Cartographic Society)
Inn of the Leafy Bough (inn run by elves, plane of wood)
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