Demon Haunted Wiki

 

SpellLists

Page history last edited by jmf 2 yrs ago

Most of this page here originally came from the d20srd.org site.

 


 

Sorcerer/Wizard Spells

 

0-Level Sorcerer/Wizard Spells (Cantrips)

Abjur

Conj

Div

Ench

Evoc

Illus

Necro

Trans

Univ

 

1st-Level Sorcerer/Wizard Spells

Abjur

Conj

Div

Ench

Evoc

Illus

Necro

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2nd-Level Sorcerer/Wizard Spells

Abjur

Conj

Div

Ench

  • Daze Monster: Living creature of 6 HD or less loses next action.
  • Hideous Laughter: Subject loses actions for 1 round/level.
  • Stop Hitting Yourself (Arcane Strife): Subject's next attack targets itself.
  • Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.

Evoc

Illus

Necro

Trans

 

 

3rd-Level Sorcerer/Wizard Spells

Abjur

Conj

Div

  • Analyze Portal (Spell Compendium): Find nearby portal and discover its properties.
  • Arcane Sight: Magical auras become visible to you.
  • Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
  • Tongues: Speak any language.

Ench

Evoc

  • Daylight: 60-ft. radius of bright light.
  • Fireball: 1d6 damage per level, 20-ft. radius.
  • Interplanar Message (Spell Compendium): Brief mental message crosses planar boundaries.
  • Lightning Bolt: Electricity deals 1d6/level damage.
  • Tiny Hut: Creates shelter for ten creatures.
  • Wind Wall: Deflects arrows, smaller creatures, and gases.

Illus

Necro

Trans

 

 

4th-Level Sorcerer/Wizard Spells

Abjur

Conj

Div

Ench

Evoc

  • Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
  • Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
  • Magma Blade (DHE): You summon a fiery magical blade.
  • Resilient Sphere: Force globe protects but traps one subject.
  • Shout: Deafens all within cone and deals 5d6 sonic damage.
  • Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
  • Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Illus

Necro

Trans

  • Attune Form (Spell Compendium): Temporary protection against some harmful planar traits.
  • Enlarge Person, Mass: Enlarges several creatures.
  • Make Manifest (Spell Compendium): Force a creature on a coexistant plane into your own.
  • Mnemonic Enhancer F: Wizard only. Prepares extra spells or retains one just cast.
  • Polymorph: Gives one willing subject a new form.
  • Reduce Person, Mass: Reduces several creatures.
  • Scramble Portal (Spell Compendium): Randomize the destination of a magical portal.
  • Stone Shape: Sculpts stone into any shape.

 

 

5th-Level Sorcerer/Wizard Spells

Abjur

  • Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
  • Dismissal: Forces a creature to return to native plane.
  • Mage’s Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
  • Zone of Respite (Spell Compendium): Prevents teleportation and similar effects from functioning in the area.

Conj

Div

Ench

Evoc

Illus

Necro

Trans

Univ

 

 

6th-Level Sorcerer/Wizard Spells

Abjur

Conj

Div

Ench

Evoc

Illus

Necro

Trans

 

 

7th-Level Sorcerer/Wizard Spells

Abjur

Conj

Div

Ench

Evoc

Illus

Necro

Trans

Univ

 

 

8th-Level Sorcerer/Wizard Spells

Abjur

Conj

Div

Ench

Evoc

Illus

Necro

Trans

 

 

9th-Level Sorcerer/Wizard Spells

Abjur

Conj

Div

  • Foresight: “Sixth sense” warns of impending danger.

Ench

Evoc

  • Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
  • Meteor Swarm: Four exploding spheres each deal 6d6 fire damage.
  • Reality Maelstrom (Spell Compendium): Hole in reality sends creatures and objects to random plane.

Illus

Necro

Trans

  • Etherealness: Travel to Ethereal Plane with companions.
  • Shapechange F: Transforms you into any creature, and change forms once per round.
  • Time Stop: You act freely for 1d4+1 rounds.

Univ

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