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SpellLists
Page history last edited by jmf 2 yrs ago
Most of this page here originally came from the d20srd.org site.
Sorcerer/Wizard Spells
0-Level Sorcerer/Wizard Spells (Cantrips)
Abjur
Conj
Div
Ench
Evoc
Illus
Necro
Trans
Univ
1st-Level Sorcerer/Wizard Spells
Abjur
Conj
Div
Ench
Evoc
- Burning Hands: 1d4/level fire damage (max 5d4).
- Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
- Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 3).
- Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Illus
Necro
Trans
2nd-Level Sorcerer/Wizard Spells
Abjur
Conj
Div
Ench
- Daze Monster: Living creature of 6 HD or less loses next action.
- Hideous Laughter: Subject loses actions for 1 round/level.
- Stop Hitting Yourself (Arcane Strife): Subject's next attack targets itself.
- Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
Evoc
Illus
Necro
Trans
3rd-Level Sorcerer/Wizard Spells
Abjur
Conj
Div
- Analyze Portal (Spell Compendium): Find nearby portal and discover its properties.
- Arcane Sight: Magical auras become visible to you.
- Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
- Tongues: Speak any language.
Ench
Evoc
- Daylight: 60-ft. radius of bright light.
- Fireball: 1d6 damage per level, 20-ft. radius.
- Interplanar Message (Spell Compendium): Brief mental message crosses planar boundaries.
- Lightning Bolt: Electricity deals 1d6/level damage.
- Tiny Hut: Creates shelter for ten creatures.
- Wind Wall: Deflects arrows, smaller creatures, and gases.
Illus
Necro
Trans
4th-Level Sorcerer/Wizard Spells
Abjur
Conj
Div
Ench
Evoc
- Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
- Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
- Magma Blade (DHE): You summon a fiery magical blade.
- Resilient Sphere: Force globe protects but traps one subject.
- Shout: Deafens all within cone and deals 5d6 sonic damage.
- Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
- Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Illus
Necro
Trans
- Attune Form (Spell Compendium): Temporary protection against some harmful planar traits.
- Enlarge Person, Mass: Enlarges several creatures.
- Make Manifest (Spell Compendium): Force a creature on a coexistant plane into your own.
- Mnemonic Enhancer F: Wizard only. Prepares extra spells or retains one just cast.
- Polymorph: Gives one willing subject a new form.
- Reduce Person, Mass: Reduces several creatures.
- Scramble Portal (Spell Compendium): Randomize the destination of a magical portal.
- Stone Shape: Sculpts stone into any shape.
5th-Level Sorcerer/Wizard Spells
Abjur
- Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
- Dismissal: Forces a creature to return to native plane.
- Mage’s Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
- Zone of Respite (Spell Compendium): Prevents teleportation and similar effects from functioning in the area.
Conj
Div
Ench
Evoc
- Ash Storm (DHE): Burning rock deals 7d6 damage in cylinder 40 ft. across.
- Cone of Cold: 1d6/level cold damage.
- Interposing Hand: Hand provides cover against one opponent.
- Plasma Spear (DHE): Summon and wield a burning thunderbolt.
- Sending: Delivers short message anywhere, instantly.
- Shadowblast (Spell Compendium): Blast of light stuns and damages shadow natives.
- Wall of Force: Wall is immune to damage.
Illus
Necro
Trans
Univ
6th-Level Sorcerer/Wizard Spells
Abjur
Conj
Div
Ench
Evoc
Illus
Necro
Trans
- Bear’s Endurance, Mass: As bear’s endurance, affects one subject/level.
- Bull’s Strength, Mass: As bull’s strength, affects one subject/ level.
- Cat’s Grace, Mass: As cat’s grace, affects one subject/level.
- Control Water: Raises or lowers bodies of water.
- Disintegrate: Makes one creature or object vanish.
- Eagle’s Splendor, Mass: As eagle’s splendor, affects one subject/level.
- Flesh to Stone: Turns subject creature into statue.
- Fox’s Cunning, Mass: As fox’s cunning, affects one subject/ level.
- Mage’s Lucubration: Wizard only. Recalls spell of 5th level or lower.
- Make Manifest, Mass (Spell Compendium): As make manifest but affects all subjects in area.
- Metal Shape (DHE): Sculpt metal into any shape.
- Move Earth: Digs trenches and build hills.
- Owl’s Wisdom, Mass: As owl’s wisdom, affects one subject/ level.
- Stone to Flesh: Restores petrified creature.
- Transformation M: You gain combat bonuses.
7th-Level Sorcerer/Wizard Spells
Abjur
Conj
Div
Ench
Evoc
Illus
Necro
Trans
Univ
8th-Level Sorcerer/Wizard Spells
Abjur
Conj
Div
Ench
Evoc
Illus
Necro
Trans
9th-Level Sorcerer/Wizard Spells
Abjur
Conj
- Gate X: Connects two planes for travel or summoning.
- Refuge M: Alters item to transport its possessor to you.
- Summon Monster IX: Calls extraplanar creature to fight for you.
- Teleportation Circle M: Circle teleports any creature inside to designated spot.
Div
- Foresight: “Sixth sense” warns of impending danger.
Ench
Evoc
- Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
- Meteor Swarm: Four exploding spheres each deal 6d6 fire damage.
- Reality Maelstrom (Spell Compendium): Hole in reality sends creatures and objects to random plane.
Illus
Necro
Trans
- Etherealness: Travel to Ethereal Plane with companions.
- Shapechange F: Transforms you into any creature, and change forms once per round.
- Time Stop: You act freely for 1d4+1 rounds.
Univ
SpellLists
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